


Magical sources of Blunt Damage, Piercing Damage or Slashing Damage will do half damage.Ī unit with Poison immunity ignores all Poison Damage.Ī unit with Shock Immunity ignores all Shock damage.Ī unit with sleep immunity is always awake and cannot be affected by Sleep.Ī unit with large shield has a 30% chance of reducing the damage of an incoming attack by 4.Ī unit with leadership grants a morale bonus to all friendly units on the battlefield.Ī unit with local leadership grants a morale bonus to all units on the same row.Ī unit with lucky will ignore about half of all attacks made against it.Ī unit with mindless will never flee from Fear and is immune to charm Mountain Move Ī unit with Mountain Move enters Mountains spaces for one less action point.Ī unit with never heals will not regenerate health over the months as most units do.Ī unit with regeneration regenerates roughly one tenth of it's maximum health until it dies. This ability has no effect in combat.Ī unit with Immunity is unaffected by any effect of the specified type.Ī unit with Charm Immunity has no feelings and cannot be affected by Charm or Enslavement.Ī unit with Cold Immunity ignores all Cold Damage.Ī unit with fire immunity ignores all Fire Damage.Ī unit with Non-Magical invulnerability ignores all non-magical sources of physical damage. Unit can only be seen on the world map by enemy units with Spirit Sight. Immortal units heal battle afflictions at a rate of about one affliction every two months. Reforming can take a few months, during which time it cannot act. These will attack the unit's army randomly on a month-by-month basis.Ī unit with immortal will reform in its home citadel when it is killed. The afflicted unit will frequently be attracked by Horror-class monsters. Fast has no effect in combat.Ī unit with floating can enter any space at one action point, except mountains which require two action points.Ī unit with flying can enter any space, but Water, with one action point.Ī unit with forest stealth has Stealth while in a forest or jungle.Ī unit with giant sized unit requires one less action point to enter any space to a minimum of one action point. Thus Corpse Eater(10) on a Death Fungi on top of 5 corpses has a 10% chance per turn to create an additional Death Fungus (up to 5 extra).Ī unit with ethereal has a 75% chance of ignoring any non- magical attack.Ī unit with fast has four action points per month. Unit has a chance per month (equal to # next to name) of absorbing a corpse to reproduce. This is predominantly a problem for Pale One troops.Ī unit with Berserker will gain the ability gone berserk, granting 1 strength, 10 morale and 20% more health, until the end of the battle when it is hit. Automatically attempts to Burn any tile you enter.Ī unit with bad sight misses one third of all attacks. (The unit can enter both land and Water spaces (including coastal) freely and is never subject to drowning.)Ī unit with an aura will have an effect trigger every time it is attacks in melee. Ī unit with air shield has a % chance of ignoring any non- Siege Range attack.Ī unit with amphibian can enter Water spaces. The number indicates the maximum number of corpses that can be absorbed per month.Ī unit with acute senses can see units with Stealth or Forest Stealth, but not Invisible. A unit with absorb dead will grow in power when standing in a square with corpses in it.
